Friday, 22 June 2012

After a few long nights of working on this model (mainly on the texture maps -.-) I've come to a point where I'm happy with it.

Here's the final concept render. 


And this is what it will most likely look like, no touch ups in Photoshop, these are raw renders of the model. [rendered in 3ds Max]






Glad to say that I'm currently working with Digital Coast as a modeler, and I'm working on the Source mod Zombie Survival. I'm currently working on a unique model of the Pack a Punch.







A few pack a punch concepts.





Tuesday, 19 June 2012

UPDATES: Been busy recently, but finally got the base sculpt finished for my fictional creature.

                   I'm not too sure about the shade of green, it just looks like an orc which isn't what I wanted, there is of course similarities but I wanted to deviate from them, trying to keep a human aesthetic. May go with a stony grey with a pinkish hue.







Progress has been slow on my Gray Fox project, but finally getting around to making the body base mesh.


Friday, 15 June 2012

Getting a bit of James Bond fever, decided to quickly make this.

May model Daniel Craig's head to go with it.




Scanline render and Mental-Ray render of a teddy bear.