Sunday, 27 May 2012

A study of the male anatomy.

I sculpted this in Blender. First time I've really got to grip with the sculpting tools, and I'm pleased with the end result.





Something else I'm working on at the moment is creating a low poly model and hi poly sculpt of a fictional creature based of my drawing and concept.



Saturday, 26 May 2012

Some drawings I made that I've touched up in Photoshop.

Using multiple layers I messed around with the exposure and contrast levels to create the feel of depth with the lighting,
the hazy distorted look is something I really enjoy in this picture, although the original drawing's detail suffers. This is of my favourite band Foals who I have seen twice and wanted to recreate the atmospheric look of one of their shows.

I didn't do much to this picture, the original was already perfect to me. I love the subtle detailing on the features of her face which really stands out, contrasting with her wild hair. The unfinished look is something I've grown to love in my drawings, I never feel satisfied when I 'complete' a drawing and so leaving it unfinished just makes me happy weirdly.

I think the roughness and the shadows really came together when I applied a few filters to this image, its almost ghostly and surreal and pulls in the viewer to his gaze.

Again I just focused purely on the face and its features, not going in to too much detail with his wrinkles but still getting the sense he is aged.

I went for a very sketchy approach with this drawing, I drew it very quickly, and although I don't like the original drawing much, the shadows coming from the sides of the picture unintentionally created depth, and the bold lines really elevate it, creating the sense of action I wanted.
Yannis from Foals. I simply love how this turned out.


Original pieces:







Wednesday, 23 May 2012

A model of the M40A5 sniper rifle I have yet to finish. Made in 3ds Max.



A few pieces I've been working on.

They have been modeled in Blender then imported to 3ds Max to be rigged and textured.









Tuesday, 22 May 2012

A little project I'm working on at the moment is recreating Gray Fox from the Metal Gear series in 3ds Max.

I drew this myself so I could use it as a reference while modeling.



It's still a little rough, but you can see his head is coming along nicely. Rendered in Mental Ray.



I'll update this as I continue creating the rest of his body.
Introductory Post

Hello all, this is just to introduce myself, my name is Reinaldo Rosse and from now on I shall be using this blog to post my work to share it with fellow bloggers and hopefully future employers. I'm currently on a course for Computer Animation and feel it's time I got my work together in one place for myself and anyone else to see.

I hope you enjoy any work I create and post here, and if you would like to contact me, email me at rei_rosse@hotmail.com.

Thank you, Rei.