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Saturday, 16 February 2013
Monday, 3 December 2012
Sunday, 14 October 2012
Friday, 31 August 2012
This is the finished base model for the weapon. (still unnamed)
I had to retweak it quite a bit for the UV map process, and it looks a little different to my concept drawing and idea. I tried to model it as logically as I could, so it might be able to actually work in real life. But I took the artistic freedom to create something that looked modern-steampunk you could say and that would look badass while zombie killing. I think I'm going to add some more detailing before I start the texturing and animating.
Early build of a new weapon for Zombie Survival.
Saturday, 28 July 2012
An animation project I'm working on at the moment named projectCM, this is a very personal project and the finished piece will be computer animated.
I got ahead of myself and started modeling assets for it but I thought I'd get an animatic done first. This is the first picture I produced for it and although it isn't much to go on so far, the colour of this animation is so vital to what the story is for me. So I will be spending a lot of time getting the look I want while creating this animatic. Expect more pics soon.
Rei.
Friday, 22 June 2012
After a few long nights of working on this model (mainly on the texture maps -.-) I've come to a point where I'm happy with it.
Here's the final concept render.
And this is what it will most likely look like, no touch ups in Photoshop, these are raw renders of the model. [rendered in 3ds Max]
Glad to say that I'm currently working with Digital Coast as a modeler, and I'm working on the Source mod Zombie Survival. I'm currently working on a unique model of the Pack a Punch.
A few pack a punch concepts.
Wednesday, 20 June 2012
Tuesday, 19 June 2012
UPDATES: Been busy recently, but finally got the base sculpt finished for my fictional creature.
I'm not too sure about the shade of green, it just looks like an orc which isn't what I wanted, there is of course similarities but I wanted to deviate from them, trying to keep a human aesthetic. May go with a stony grey with a pinkish hue.
I'm not too sure about the shade of green, it just looks like an orc which isn't what I wanted, there is of course similarities but I wanted to deviate from them, trying to keep a human aesthetic. May go with a stony grey with a pinkish hue.
Progress has been slow on my Gray Fox project, but finally getting around to making the body base mesh.
Friday, 15 June 2012
Sunday, 27 May 2012
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